The Game Development with HTML5 will help you understand the fundamental topics and acquire the necessary skills. Industry experts specially designed this course, and it can be the first step for you to turn your dreams in professional life into a reality.
This course is developed to teach you all the basics of developing any game, starting from basic layouts and views, different kinds of layouts and media, and many more. With the help of this course, you will be able to learn various HTML5 that are necessary for developing games. You will also be able to know about different Texture Packer and Physics Editor essential for game development. By the end of this course, you will be able to develop or create any game of your liking.
Our experts are available on weekdays to listen to any of your queries via email and help you achieve your goals. You can study at your own pace as the modules and the course is accessible from any modern device.
Without waiting any further, enroll with us now!
Learning outcome
HTML5 Canvas
Create a collapse game
Preloading and scrolling a platform game
Multiplayer games
Texture Packer and Physics Editor
Requirements
No formal qualifications required, anyone from any academic background can take this course.
Access to any internet-enabled smart device.
Why should I take this course?
5+ hours of on-demand video lectures and downloadable resources.
Affordable premium-quality E-learning content, you can learn at your own pace.
You will receive a completion certificate upon completing the course.
Internationally recognized Accredited Qualification will boost up your resume.
You will learn the researched and proven approach adopted by successful salespeople to transform their careers.
You will be able to incorporate various practical sales techniques successfully and understand your customers better.
Who is this course for
Students
Recent graduates
Job seekers
Anyone interested in this topic
People already working in this field and wants to improve their knowledge
People who wants to get a promotion in their workplaces
Course Curriculum
Course Curriculum
Unit 01: Introduction
Module 01: Introduction
00:02:00
Module 02: Setting up a web server on Windows
00:04:00
Module 03: Setting up a web server on a Mac
00:07:00
Module 04: Setting up a web server on Linux
00:05:00
Module 05: Creating, testing and inspecting your test page
00:04:00
Unit 02: Getting started with the HTML5 Canvas
Module 01: Introducing HTML5 canvas
00:13:00
Module 02: Screen refreshing and multiple sprites
00:10:00
Module 03: Multiple sprite states and destroying sprites
00:11:00
Module 04: Hit testing and displaying text
00:08:00
Module 05: Using sprite sheets
00:07:00
Unit 03: Animating your sprites
Module 01: Introducing frame animation
00:08:00
Module 02: Canvas transforms
00:07:00
Module 03: Adding user interaction to control the sprite
00:03:00
Unit 04: Let's make a noise
Module 01: Using the AudioContext interface
00:05:00
Module 02: Controlling volume and adding music
00:03:00
Module 03: Adding Sound to a simple game
00:02:00
Unit 05: Creating a collapse game
Module 01: Initialising the collapse game
00:07:00
Module 02: Understanding the game states
00:02:00
Module 03: Using recursion to find connected sprites
00:07:00
Module 04: Removing sprites and handling drop down
00:05:00
Unit 06: Physics is fun
Module 01: Introducing the Matter physics engine
00:06:00
Module 02: Adding physics bodies to sprites
00:04:00
Module 03: Adding mouse events to the physics engine
00:08:00
Module 04: Controlling sprite animations with physics
00:04:00
Unit 07: Using Spritoon
Module 01: Using the Spritoon online app
00:07:00
Module 02: Rigging a character
00:07:00
Module 03: Overview of the Spritoon library
00:07:00
Module 04: Using matrices
00:05:00
Unit 08: OK - we know enough, let's make a real game
Module 01: Save the bear
00:07:00
Module 02: Controlling the user character and adding a UI
00:05:00
Module 03: Adding a download progress bar
00:03:00
Module 04: Adding on screen instructions and multiple level
00:06:00
Unit 09: Platformers
Module 01: Preloading and scrolling a platform game
00:09:00
Module 02: Handling the user character
00:05:00
Module 03: Collision testing
00:07:00
Unit 10: Games where the computer is the opponent
Module 01: Initialising the board
00:07:00
Module 02: Adding player moves
00:12:00
Module 03: Adding computer moves
00:07:00
Unit 11: Card games
Module 01: Initialising the game
00:07:00
Module 02: Drag and drop
00:10:00
Module 03: Dealing from the stack
00:04:00
Unit 12: Save and Load
Module 01: Save and load – server-side
00:09:00
Module 02: Save and load – client-side
00:06:00
Unit 13: Particle effects
Module 01: Introducing particle effects
00:06:00
Module 02: Adding a spirit image to a particle
00:03:00
Module 03: Adding an emitter and gravity
00:07:00
Module 04: Using global composite operations
00:03:00
Module 05: Adding particle effects to a game
00:02:00
Unit 14: Multi-player games
Module 01: Installing node.js and creating an app
00:05:00
Module 02: Handling server-side code
00:06:00
Module 03: Handling client-side code
00:05:00
Unit 15: Professional tools
Module 01: Adobe Animate
00:09:00
Module 02: Texture Packer and Physics Editor
00:03:00
Module 03: Cocos2d Creator
00:07:00
Module 04: Phaser.js
00:06:00
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