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Course Highlights
The Tic-Tac-Toe Clone – Complete SFML C++ Game Course provides a structured path for developing a fully functional game using the powerful SFML library and modern C++ techniques. With focused coverage on every essential component, learners will explore how to establish the project structure and initialise an efficient development environment tailored for SFML C++ Game construction. The course begins with detailed guidance on project setup and IDE configuration to support a seamless coding experience.
By progressing through each section, learners will understand how to build a core engine that supports modular development for an SFML C++ Game. You will create states and screens that manage player flow, interface elements, and application behaviour. Every module is crafted to reinforce skills, enhancing your grasp of visual implementation, logical control, and component communication—forming the backbone of a complete SFML C++ Game. Clear demonstrations and real-time coding walkthroughs provide a deeper understanding of technical architecture.
In the final stage, learners will focus on constructing robust game logic, ensuring accurate response to player input and game-state transitions. From managing win conditions to updating user feedback and drawing elements on-screen, this course captures the essence of what makes a polished SFML C++ Game. By course completion, learners will have not only a fully playable Tic-Tac-Toe clone but also the ability to apply the SFML C++ Game framework in future personal or professional projects with confidence and precision.
Learning outcome
- Build a complete Tic-Tac-Toe clone using the SFML C++ Game framework
- Apply state management to handle transitions between game screens
- Integrate dynamic graphical interfaces with the SFML C++ Game engine
- Design and structure a basic game engine architecture
- Implement player input and interaction within your SFML C++ Game
Course media
Why should I take this course?
- Learn SFML C++ Game development from the ground up
- Strengthen your C++ skills in a creative and challenging context
- Gain essential knowledge applicable to game and software design
- Develop a fully functional game for your portfolio
- Experience a structured, step-by-step approach from setup to logic
Career Path
- Junior Game Developer
- C++ Software Engineer
- Gameplay Programmer
- SFML Game Designer
- Systems Architect for Interactive Media
- Logic Simulation Specialist
Requirements
- Basic understanding of C++ syntax and structure
- Familiarity with object-oriented programming concepts
- Access to a computer capable of running SFML and an IDE
Curriculum
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Introduction
00:02:00
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Project Setup On Windows
00:12:00
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Project Setup On Mac
00:10:00
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State Machine
00:18:00
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Asset Manager
00:08:00
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Input Manager
00:08:00
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Game Loop
00:14:00
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Splash State/Screen
00:19:00
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Main Menu State/Screen
00:20:00
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Game Over State/Screen
00:08:00
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Pause State/Screen
00:14:00
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Grid Part 1 – Initialisation
00:14:00
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Grid Part 2 – Placing A Piece
00:12:00
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Check For Win Condition
00:20:00
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AI
00:21:00
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Show Game Over Screen
00:05:00
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What to Do Next?
00:04:00
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Resource
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Skill Up Recognised Certificate
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Order CPDQS Certificate
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Duration:3 hours, 29 minutes
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Access:1 Year
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Units:20
