Expand your ability in 3D Car Racing Game Creation. This 3D Car Racing Game Creation course will teach you how to create interactive 3d browser car racing games with THREE.js and CANNON.js.
The 3D Car Racing Game training will demonstrate how to set up the game development environment. Next, we will show you how to get your assets for the game. You’ll find information about the THREE.js library and CANNON library. Meanwhile, you’ll understand how to modify your assets to work with THREE.js and CANNON.js libraries. The 3D Car Racing Game Creation course will explain how to add a 3D model to your website using THREE.js. Then, there will be comprehensive lessons on THREE.js basics, such as lights, cameras and meshes.
Moreover, there are lessons on CANNON.js fundamentals, including rigid bodies. The 3D Car Racing Game Creation course will teach you how to create CANNON.RayCastVehicle and use the JoyStick class to control your vehicle. Again, you’ll learn how to size your assets, add colliders, load assets, convert colliders to cannon bodies, add a SkyBox, use the Proofreader class and include sound effects. Finally, you’ll understand how to add a responsive GUI to your 3D Car racing game.
Learning outcome
- Learn the fundamentals of creating 3D racing games for cars.
- To create captivating 3D environments, use THREE.js.
- Use CANNON.js to implement realistic physics.
- CANNON is used to simulate vehicle dynamics.Raycast Vehicle.
- Improve games by adding eye-catching effects.
- Provide a user-friendly graphical user interface.
- Create a full 3D racing game for cars from the ground up.
- No prior experience in 3D Car Racing Game Creation is required.
- Basic computer skills and internet access.
- A willingness to learn and apply new concepts.
Course Curriculum
Course Curriculum
Unit 01: Introduction
Module 01: Introduction
00:02:00
Module 02: Setting up a Web Server
00:03:00
Module 03: 3D Basics
00:04:00
Module 04: How to get your assets
00:04:00
Module 05: Using Blender
00:04:00
Unit 02: Introducing THREE.js
Module 01: The THREE.js website
00:02:00
Module 02: Your first 3D app
00:11:00
Module 03: The FBXLoader class
00:05:00
Unit 03: Introducing CANNON.js
Module 01: The CANNON.js website
00:03:00
Module 02: CANNON.js basics
00:12:00
Module 03: More about rigid bodies
00:04:00
Unit 04: The CANNON.RaycastVehicle class
Module 01: Creating a CANNON.RaycastVehicle
00:06:00
Module 02: Adding wheels
00:06:00
Module 03: Using the JoyStick class to control your vehicle
00:05:00
Module 04: Limitations for colliders
00:01:00
Unit 05: Adding the eye-candy
Module 01: Sizing your assets
00:03:00
Module 02: Adding colliders
00:03:00
Module 03: Loading your assets
00:09:00
Module 04: Converting the colliders to Cannon Bodies
00:09:00
Module 05: Adding a SkyBox
00:02:00
Module 06: Adding checkpoints and resetting the car
00:03:00
Module 07: Using the Preloader class
00:02:00
Module 08: Adding SFX
00:03:00
Unit 06: Adding a GUI
Module 01: Limiting the GUI to the corners and the centre
00:07:00
Module 02: Adding onclick events
00:07:00
Module 03: Controlling the width and height for different screens
00:02:00
Unit 07: Conclusion
Module 01: What have you learned?
00:02:00
Module 02: More fun with THREE.js and CANNON.js
00:01:00
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