Gain the skills and credentials to kickstart a successful career and learn from the experts with this step-by-step training course. This course for Consistent Profits has been specially designed to help learners gain a good command of 3D Game Development with Humanoid Charecters Using Unity for Consistent Profits, providing them with a solid foundation of knowledge to become a qualified professionals.
Through this course for Consistent Profits, you will gain a theoretical understanding of 3D Game Development with Humanoid Charecters Using Unity for Consistent Profits that will increase your employability in this field, help you stand out from the competition, and boost your earning potential in no time.
Not only that, but this training includes up-to-date knowledge and techniques that will ensure you have the most in-demand skills to rise to the top of the industry. This qualification is fully CPD-accredited and broken down into several manageable modules, making it ideal for aspiring professionals.
Learning outcome
Familiar yourself with the recent development and updates of the relevant industry
Know how to use your theoretical knowledge to adapt in any working environment
Get help from our expert tutors anytime you need
Access to course contents that are designed and prepared by industry professionals
Study at your convenient time and from wherever you want
Affordable premium-quality E-learning content, you can learn at your own pace.
You will receive a completion certificate upon completing the course.
Internationally recognized Accredited Qualification will boost up your resume.
You will learn the researched and proven approach adopted by successful people to transform their careers.
You will be able to incorporate various techniques successfully and understand your customers better.
Requirements
No formal qualifications required, anyone from any academic background can take this course.
Access to a computer or digital device with internet connectivity.
Course Curriculum
Course Curriculum
Module 01: Introduction
Welcome
00:01:00
Module 02: Creating and Rigging Characters
Using Autodesk’s Character Generator
00:09:00
Creating characters with Adobe Fuse
00:08:00
Auto-rigging with Adobe Mixamo
00:03:00
Applying animation to rigged characters in Mixamo
00:03:00
Importing an Autodesk character into Adobe Mixamo
00:02:00
Selecting and animating a fantasy character within Mixamo
00:04:00
Exploring commercial rigged and animated characters
00:03:00
Module 03: Setting the Scene
Using Unity Hub to install the Unity Editor
00:04:00
Configuring Unity’s user interface
00:04:00
Importing and setting up an architectural model
00:07:00
Importing selected standard assets
00:05:00
Rendering lightmap data for static objects
00:05:00
Module 04: Character Materials, Textures and Normal Maps
Configuring packages
00:03:00
Creating Cinemachine virtual cameras
00:08:00
Importing a character into Unity
00:06:00
Combining texture maps in Photoshop
00:09:00
Shaders and render modes for eyes and eyelashes
00:05:00
Configuring hair material and texture maps
00:05:00
Combining textures with alpha channel using Gimp
00:05:00
Module 05: Third-Person Character Control
Exploring an avatar’s bones and muscles
00:05:00
Referencing a controller in the animator component
00:07:00
Controlling the character with scripts and components
00:07:00
Altering code to make the character walk by default
00:06:00
Altering the script to walk and not run diagonally
00:05:00
Module 06: Configuring Characters and Cameras
Set up Cinemachine FreeLook camera
00:04:00
Fine-tune free look rigs
00:07:00
Replacing animations in controller
00:07:00
Integrating a death animation into controller
00:07:00
Scripting death by falling
00:05:00
Walking upstairs using colliders from hidden ramps
00:05:00
Module 07: Making Characters Easily Interchangeable
Bringing in a new character
00:04:00
Designing a third person player game object
00:06:00
Connecting FreeLook camera to third person player
00:03:00
Swapping out characters within the third person player
00:03:00
Using legacy characters
00:06:00
Using high quality commercial characters
00:07:00
Making character prefabs and overrides
00:06:00
Module 08: Refining Look with Cinemachine Extensions
Using the Cinemachine collider extension
00:06:00
Setting up post-processing and anti-aliasing
00:04:00
Configuring post-processing effects
00:06:00
Module 09: Animating Stationary Characters
Commercial animated stationary characters
00:07:00
Custom animated stationary characters
00:06:00
Providing seating for an animated character
00:04:00
Cropping an animation on humanoid rig
00:06:00
Module 10: Making Non-Player Characters Artificially Intelligent
Bring in a new character to be driven by Ai
00:04:00
Configuring components on Ai character
00:04:00
Building and refining the nav mesh
00:05:00
Getting agents to climb stairs
00:04:00
Creating off-mesh links
00:03:00
Making nav mesh obstacles
00:06:00
Implementing high-cost areas for the Ai
00:06:00
Abstracting NPC for use with other skins & avatars
00:06:00
Module 11: Converting the Simulation into a Game
Outlining the goal of the game
00:03:00
Getting the NPC to chase the Player
00:03:00
Getting a hold of the Player’s Animator through code
00:08:00
Logging NPC’s collision with Player to console
00:06:00
Stopping the NPC and killing the Player
00:07:00
Offsetting the death animation
00:03:00
Allowing NPC to take leap with off-mesh link
00:07:00
Module 12: Building a User Interface
Adding user interface with canvases and buttons
00:09:00
Toggling defeat canvas on when NPC collides with Player
00:04:00
Differentiating between victory and defeat in code
00:09:00
Refining the NavMesh for fluid Ai movement
00:03:00
Building a GameManager class and game object
00:08:00
Connecting Restart buttons to setting bool Property true
00:05:00
Module 13: Playing with Game Controllers
Connecting controller and testing in game
00:01:00
Mapping the Fire2 axis to run
00:07:00
Mapping the Fire1 axis to crouch
00:05:00
Mapping analogue stick to Cinemachine FreeLook camera
00:05:00
Fine tuning how analog game stick controls camera
00:05:00
Module 14: Conclusion
Building and playing standalone game
00:05:00
Bonus
00:01:00
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