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Retopology & UV Unwrapping in 3dsMax: For Absolute Beginners

Get 92% Discount | CPD Accredited | Affordable Pricing | No Hidden Charges | 24/7 Tutor Support | Instant Access
4.7
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8 Reviews

stds52 Students

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Do you want to make your retopologize and UV mapping in 3dsMax? The Retopology & UV Unwrapping in 3dsMax: For Absolute Beginners course is absolutely what you were looking for! This course for absolute retopology beginners and no previous knowledge of 3dsMax is required.

If you want to know, how to make your Zbrush models animation ready and prepare them for texturing, how to make this retopologizing step that everybody is talking about, & how to make this jump from couple of million polygons to just a few thousand- then all those questions and more will be answered in this course.

This course is available anytime online so you do not have to worry about time management. There are downloadable resources so you can study even when you are offline!

Don’t miss the opportunity to be one step ahead. Enrol now!

This course is for people who want to learn retopology and UV unwrap for games.

Retopology & UV Unwrapping in 3dsMax: For Absolute Beginners Reviews

Excellent

4.7 / 5
Based on 8 reviews

98%

Would Recommend

52

Certified Learners

100%

Authentic Reviews

A well-organised and highly valuable course with clear, easy-to-understand guidance throughout. I’ve gained knowledge that’s directly relevant to my day-to-day responsibilities. It’s given me greater confidence in applying these skills professionally.

Engaging content delivered in a straightforward and structured format. The examples were realistic and helped reinforce key concepts effectively. I would certainly recommend it to colleagues looking to upskill

Comprehensive, insightful and professionally presented from start to finish. The course materials were clear and well supported. A worthwhile investment for anyone serious about career development

Curriculum

  • play Module 01: Introduction
    play 00:07:00
  • play Module 02: Preparing the Model In Zbrush and Exporting Meshes For Retopology
    play 00:25:00
  • play Module 03: Getting Familiar With 3dsmax and Starting Retopology
    play 00:24:00
  • play Module 04: Retopologizing the Horns
    play 00:24:00
  • play Module 05: Retopology of the Head and Symmetry
    play 00:22:00
  • play Module 06: Retopo the Shoulders Pt1
    play 00:21:00
  • play Module 07: Retopo the Shoulders Pt2
    play 00:21:00
  • play Module 08: Retopologizing the Cape
    play 00:24:00
  • play Module 09: Retopologizing the Arm
    play 00:22:00
  • play Module 10: Retopologizing the Small Cloth and Traps Armor
    play 00:21:00
  • play Module 11: Retopo of the Chest Armor
    play 00:22:00
  • play Module 12: Retopologizing the Legs
    play 00:23:00
  • play Module 13: Retopo the Knee Armor and the Sword
    play 00:27:00
  • play Module 14: Starting the Uv Unwrap
    play 00:26:00
  • play Module 15: Uv Mapping the Shoulders and Armor
    play 00:23:00
  • play Module 16: Unwrapping the Arms and Some Zbrush Unwrap
    play 00:20:00
  • play Module 17: Finishing the Unwrap of the Character
    play 00:30:00
  • play Module 18: Retopology of A Realistic Head Pt1
    play 00:24:00
  • play Module 19: Retopology of the Head Pt2
    play 00:23:00
  • play Module 20: Finishing the Head Retopology
    play 00:26:00
  • play Module 21: Making the Head Uvs
    play 00:22:00
  • play Module 22: Using Zbursh to Better Unwrap the Head
    play 00:08:00
  • play Module 23: Hand Retopology In 3dsmax Pt1
    play 00:23:00
  • play Module 24: Finish the Retopo of the Hand
    play 00:21:00
  • play Module 25: Uv Unwrapping of the Hand
    play 00:15:00
  • play Module 26: Goodbye
    play 00:04:00
  • play Project Files
    play
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